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Maze Architect

Build a maze to stump an AI solver — without trapping it forever.

Plays in browser⌨️Mouse click to draw walls⏱️5–20 minMedium
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Maze Architect

Draw walls on the 15×15 grid to force the AI through a longer path. The maze must stay solvable — blocked paths are rejected. You have 60 seconds to design the most devious maze you can.

Score = path length × 10 + wall bonus

How to Play Maze Architect

  1. In Build mode — use the grid-based wall editor to place walls, then set a start point and an end point for your maze.
  2. Once your maze is designed, challenge yourself or trigger the AI pathfinder to attempt a solve.
  3. In Solve mode — navigate from start to end using the arrow keys or WASD, finding the shortest route through the labyrinth.
  4. Race against the clock: finishing quickly earns bonus points, and finding the optimal path rewards you further.
  5. Watch the pathfinding visualiser highlight the algorithm's progress in real time — a great way to see Dijkstra and A* in action.

About Maze Architect

Maze Architect is both a maze creation tool and a maze-solving game. Design intricate labyrinths using a grid-based wall editor, then watch pathfinding algorithms attempt to solve them — or race them yourself. The dual-mode format means you can express creativity in Build mode and then immediately test whether your design is as devious as you intended.

In Solve mode, procedurally generated mazes of varying complexity challenge your spatial reasoning and navigation instincts. The pathfinding visualiser shows Dijkstra and A* algorithms working in real time, making Maze Architect an educational tool as much as a game — ideal for students and developers curious about graph search. Free in your browser, no download required.

Frequently Asked Questions

Can I save mazes I create?
Yes — mazes you design are saved automatically to your browser's local storage, so they persist between sessions as long as you use the same browser.
What pathfinding algorithms are shown?
The visualiser currently demonstrates Dijkstra's algorithm and A* (A-star). Both are animated step-by-step so you can see exactly how each explores the maze.
How big can mazes be?
The editor supports grids up to 30×30 cells. Larger grids create genuinely complex labyrinths that can take even the pathfinding algorithms a noticeable moment to solve.
Is there a time limit in solve mode?
There's a timer running when you solve mazes manually, but it's used for scoring rather than as a hard cutoff — you won't be forced to stop mid-maze.