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Hex Conquest

Turn-based territory control on a hex grid versus a smart AI.

Plays in browser⌨️Mouse click⏱️15–40 minHard
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Hex Conquest

Conquer a hex grid in 30 turns. Click a hex you own, then click an adjacent hex to move troops or attack. Win by controlling 60% of the map.

Green = Your hexesRed = AI hexes = Resource▲ = Mountain (impassable)

How to Play Hex Conquest

  1. Select a hex tile that you currently control — your tiles are highlighted on the board.
  2. Choose an adjacent empty or enemy-held tile to expand into, claiming it as your own.
  3. Capture enemy tiles by surrounding them — isolated tiles become yours automatically.
  4. Build up your territory strategically to cut off your opponent's expansion routes.
  5. The player who controls the most tiles when the board is full wins the game.

About Hex Conquest

Hex Conquest is a turn-based territorial strategy game played on a hexagonal grid. Hexagonal grids enable six directions of movement and capture, creating far richer strategic possibilities than the four-directional adjacency of square grids. Compete against an AI opponent to control the majority of the board through tactical expansion, flanking manoeuvres, and territory isolation.

Short game length — typically 5 to 15 minutes — makes it ideal for a quick strategic challenge without a long time commitment. The AI opponent scales in difficulty, so whether you're new to hex-grid strategy or a seasoned player looking for a genuine contest, there's a match level for you. Free in your browser, no download required.

Frequently Asked Questions

What are the AI difficulty levels?
The AI offers multiple difficulty settings ranging from a straightforward opponent that makes greedy local moves, to a harder mode that plans several moves ahead and actively contests your expansions.
How long does a typical game take?
Most games finish in 5 to 15 minutes, depending on the board size and difficulty level chosen. It's designed to be completable in a single sitting.
Why hexagons instead of squares?
Six-directional adjacency on a hex grid creates significantly richer strategy — flanking is more nuanced, territory isolation is more complex, and there are no diagonal ambiguities.
Can two players play on the same device?
Currently the game is single-player against the AI. Two-player local mode on the same device is on the feature roadmap.